I just finished reading The Game Jam Survival Guide, by Christer Kaitila. I’m a big fan of game jams, and I believe this is the first book written on the subject. The book is a great introduction to game jams, and contains lots of tips on how to make the most of a game jam. I think most of the advice is also very applicable to rapid prototyping. It covers preparation, brainstorming, getting started, polishing, and even what to do with your game once the jam is done. Be aware though, that this book does not go into any technical details of programming or art creation beyond broad strokes. There’s not a single line of code in the book. It does have a list of game engines and tools you might want to try though. I recommend this book for anyone interested in game jams, although even more than that, I recommend you join and do a game jam yourself. :)
- The publisher’s page: http://www.packtpub.com/game-jam-survival-guide/book
- Amazon.com page: http://www.amazon.com/dp/1849692505/
Disclosure: Christer interviewed me for the book, and there is a small section in the book entitled “What the experts say: Pekka Kujansuu”, which is essentially written by me. Christer is also a friend, so I’m in no way unbiased about this book. I’m really excited about being a part of the book.